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Class Balancing: Mage
#10
Let's have a status effect actually hinder them in some way rather than invalidate the status that prevents spells entirely. You should be able to escape invocations (they tend to hurt, shocker) with proper positioning or infliction. You currently cannot due to Crane Hop and Screaming Tome.

"[url=http://neus-projects.net/viewtopic.php?p=11705#p11705 Wrote:iDarkCara » Wed Jan 20, 2016 10:21 pm[/url]"] Why should I use HSDW if its going to take 2 turns to cast anyway?

Because even if you get silenced (which can be resistable or dodged outside of Absolute Fear), you can run away to create distance and begin the invocation, you can cast a spell and then begin the invocation, you can do a whole extra action to help you the next turn with the invocation. How do you approach a mage with CM and HSDW active who kipups to full momentum? You don't, no matter what kind of nasty Void Assassin or Hexer or Gunner you are. Silence is meant to hurt mages, it is not meant to hurt mages until they have a Screaming Tome.
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