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Class Balancing: Mage
#12
What can be used by different mage classes when silenced.

Curates lose access to everything but their staff. However they get a 3M silence cure so, technically they're never 'locked out' unless fully hexed. Still, this is a negative as LB and Priest have nothing they can do when silenced.

Mages have some options. An evoker, sadly, doesn't. Hexers on the other hand have a plethora of "SKILL" hexes that mess with their opponent if they hit them, causing them to think twice. That's all for them though.

Summoners have a metric fuck-ton of skills/spells so. They don't really count.

These are the only classes that actually suffer from being silenced. No other class does, and Silence right now is either a "This breaks these classes to the point where they're unusable" or "This was a waste of 3+ Momentum to silence them" if they wielded a SCREAMING tome. So, you know. Take your pick on where it lands. If we nerf Screaming tome without nerfing Silence altogether, these mage classes will suffer more than they already do. If we nerf silence without nerfing screamer, it invalidates it for the most part.

While I know this has sort of got off topic, like Mega said, let's continue on since this is a "nerf HSDW because Crane Hop/Screamer".

If we simply change up the way silence works to allow 'levels'. Somewhat like Hesitation is now, except it affects your chance to cast a spell. It doesn't remove Mages as a whole if they get silenced. However it doesn't invalidate the current methods to cure it. Or we could just go with the normal route and go "Hey lets have silent prayer give immunity" which means everyone moves back to being LB/Priest Main so they can benefit from that single skill+Healing
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