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Class Balancing: Archer and Magic Gunner
#11
"[url=http://www.neus-projects.net/viewtopic.php?p=11743#p11743 Wrote:Rendar » Wed Jan 20, 2016 10:31 pm[/url]"]Because then what is the point of using a single shot gun compared to a multi shot gun?

Multi Shot guns would get the same bonus as the single shot, and get to apply their basic effect numerous times. They would also benefit more from thunder drive (or whatever it's name is), to get their bonus shell effect every single turn. They run into a few counters (namely the hard counters in the form of "fuck you gunners&quotWink that are pushing to be nerfed. A single shot gunner would get all the negatives of being a single shot gun, but none of the current benefits that were given to single-shot gunners to make them actually work properly and look decent on paper.
I think you're greatly exaggerating what Main Class restriction does. It would simply mean that, at this time, very certain base class skills would not work with it anymore. (Or in the case of certain Promoted Class skills, would only work at 50%) Right now, there is very little that a Main Class MG with a Single Shot build would lose, if anything at all. Perhaps you can actually provide the list of 'benefits' they'll lose in this change, because what you're presenting is a whole lot of generalization with no concrete evidence to back it up.

P.S. I'm of the mind that Akimbo should share the Main Class restriction with One Overcharge, but that's a discussion for a different type of topic.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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