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Mage Skill - Domain Mastery
#6
Brb mainclass Evoker/Priest. Equipping ALL THE MERCALAN SKILLS FOR UNRESISTABLE LIGHTTTTTTTTTTTTT!!!!

I kinda like this. Though, I'd kind of like to see it be 'half' because if you go.. say fire?

4 fire skills. 20% Resistance drop to it (just from being mage alone). Will the Grand Summoner "Spells" count towards this? If anything, I think it should probably be limited to Mage/mage promo spells only. That way a specialized Evoker can ignore up to 25% of their main element. ((Unless they're running with like astral belt and stuff. In which case... pAIN))

Will it only be "Offensive type Spells" that count? If not, Earth has a clear advantage over the other spells due to it's 1 extra spell (albeit garbage) bringing it's earth negation up to 30%... It should, probably, cap at like 15% or 20% ignored so that it is still relatively possible to combat an overload or isenshi evoker if they plan to stick with that...

I'm down for it if it only applies to Mage (and promo) offensive type spells. Nothing gained from other classes.

Edit:

When I say nothing gained from other classes, I meant if you go run and use Grand Summoner to get more 'spells' in their repetoire to ignore all resistances. Namely because if you don't prep resistances and RES against an Evoker.. you pretty much get one shot from the sheer amount of damage before RES is applied.
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