01-27-2016, 05:01 PM
Wretched Oil is an Isepian type skill.
I wasn't hinting that it puts the resistances in negative though. I figured that was already a given.
However, I was more worried about certain things. ((looking at you CM Magaisendo for 500+ damage)) that ignores 20% Earth Resist.. which leaves a 'tank' without Void Veil, Evasion, or Wraith guard (( AKA; Every class but Rogues and Ghost )) with their only 'defense' option against a specialized mage being... Well. Still stacking a ton of resist, but only to that element.. and then promptly only being able to use Guard as a defense against it (or body of isesip, but that needs to be hit anyways).
Though, if it only works with Offensive type spells, the only spell (currently) at a loss is Lightning. Only by 5% however, and to make up for that it works great with high-crit builds and gets bonuses elsewhere to sort-of make up for it (aoe lightning spell when). So, I guess the only thing I really have to ask then is...
How do normal people that aren't Rogue or Ghost deal with this? Resistances were the only way to combat an evoker before, which made it relatively 'safe'. Hell, if you have an elemental weakness that can be abused by an evoker, this infinitely screws you over if your race is even remotely visible. Papilion? Hit with Earth. They can't stack RESIST to get out of 30% extra damage, because this nullifies it...
If anything, I'd like to see it only drop you to 0% if it can get you that low. You still keep whatever 'resist' you gain that puts you above it. So a Papilion with Gumshoes and 20% Isepian charm has 50% Earth Resist, minus 30 for Papilion. The Earth Evoker has 5 earth spells (as an example). They can't drop the Papilion into being "WEAK" or past 0%. They, at maximum, put the person at 0%, even if "ignoring resist" would put them lower than that.
I wasn't hinting that it puts the resistances in negative though. I figured that was already a given.
However, I was more worried about certain things. ((looking at you CM Magaisendo for 500+ damage)) that ignores 20% Earth Resist.. which leaves a 'tank' without Void Veil, Evasion, or Wraith guard (( AKA; Every class but Rogues and Ghost )) with their only 'defense' option against a specialized mage being... Well. Still stacking a ton of resist, but only to that element.. and then promptly only being able to use Guard as a defense against it (or body of isesip, but that needs to be hit anyways).
Though, if it only works with Offensive type spells, the only spell (currently) at a loss is Lightning. Only by 5% however, and to make up for that it works great with high-crit builds and gets bonuses elsewhere to sort-of make up for it (aoe lightning spell when). So, I guess the only thing I really have to ask then is...
How do normal people that aren't Rogue or Ghost deal with this? Resistances were the only way to combat an evoker before, which made it relatively 'safe'. Hell, if you have an elemental weakness that can be abused by an evoker, this infinitely screws you over if your race is even remotely visible. Papilion? Hit with Earth. They can't stack RESIST to get out of 30% extra damage, because this nullifies it...
If anything, I'd like to see it only drop you to 0% if it can get you that low. You still keep whatever 'resist' you gain that puts you above it. So a Papilion with Gumshoes and 20% Isepian charm has 50% Earth Resist, minus 30 for Papilion. The Earth Evoker has 5 earth spells (as an example). They can't drop the Papilion into being "WEAK" or past 0%. They, at maximum, put the person at 0%, even if "ignoring resist" would put them lower than that.