01-28-2016, 07:47 PM
A good idea, but I'm seeing two issues:
1. Some Traits given here are incredibly weak. For Science, for example, has a bonus so small and situational that you could just get a normal person to break things down and you'd see little difference.
2. This runs into a major wall with materials, which are largely confined in Dungeons and the egregious RNG. Unless you expect crafters to cling onto and beg Adventurers just to get off the ground.
1. Some Traits given here are incredibly weak. For Science, for example, has a bonus so small and situational that you could just get a normal person to break things down and you'd see little difference.
2. This runs into a major wall with materials, which are largely confined in Dungeons and the egregious RNG. Unless you expect crafters to cling onto and beg Adventurers just to get off the ground.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye