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By Trade [Non-Combat Characters]
#7
A good idea, but I'm seeing two issues:

1. Some Traits given here are incredibly weak. For Science, for example, has a bonus so small and situational that you could just get a normal person to break things down and you'd see little difference.

2. This runs into a major wall with materials, which are largely confined in Dungeons and the egregious RNG. Unless you expect crafters to cling onto and beg Adventurers just to get off the ground.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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