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By Trade [Non-Combat Characters]
#8
I don't know if crafting should be giving comparable EXP to monster hunting considering how much more time consuming the latter is. Not to mention the potential for abuse via very combat oriented characters taking the trait, getting a bunch of easy-to-get mats, and hitting 60 in 20 minutes.

Mind you, I think the -intent- here is good and I'd like to offer this sort of playstyle, but I'd rather the idea a bit more refined to deal with cases like the above where people are just gaming the system instead of playing with it to enhance their roleplay/etc.
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