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By Trade [Non-Combat Characters]
#14
"[url=http://www.neus-projects.net/viewtopic.php?p=11964#p11964 Wrote:Neus » Sun Jan 31, 2016 2:11 am[/url]"]Honestly making crafting take up stamina equal to the recipe level and bumping up the EXP gained from crafting would be a much simpler solution.

If you plan on doing this, I really think this shouldn't apply to crafting furniture items (even if that means they won't get extra exp for it) for a few reasons:

- The amount of furniture you can put in a house is huge! Assuming the stamina use is 1:1, that's 200 Stamina to fill up a normal floor. (325 with Furniture Planners.)

- I find I like to experiment with furniture choices which means crafting furniture that I don't actually end up using because I don't think it looks nice, adding to the stamina drain and wait time I'd need.

- Furniture for the most part doesn't have a benefit gameplay-wise that things like making weapons or crafting potions do.

So yes, I think it would be more inconvenient than helpful if this change applied to furniture but I'm fine for this to apply to the other stuff if that means it offers a good chunk of experience.


EDIT: I realize this change might be also inconvenient for people who run shopkeepers that sell things like Weapon Parts, Tools, Food, etc for profit. I'm not sure how to strike a fair balance in regards to that however.
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