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Class Balancing: Archer and Magic Gunner
#18
Sonic Shell is one of the most ridiculous things in the game. It simply does way too much for one action. The effectiveness of it is ghastly with One Overcharge.

- 48% Hesitation on Hit for 3 Rounds. (48% chance to stop your basic attacks or basic attack skills.)
- Silence for 3 Rounds. (Forces casters to Screamer, Silent Prayer or Throatopener.)
- Knocks down all enemies within 4 Range. (Lose 3M or be a Martial Artist.)
- Deals 96 Sound Damage that ignores RES to all enemies in 4 Range. (Getting a Resist! on Sound takes some serious stacking so unless you're Guarding, you're gonna feel it.)

And that's on top of whatever else your gun is doing. Charged Excel Sniper? Cripple Arm? Cripple Leg? Whatever floats your boat.
[Image: 95e2774f19.png]
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