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Snakescale and Ether. Its just iron, but a little better?
#7
"[url=http://www.neus-projects.net/viewtopic.php?p=12353#p12353 Wrote:Snake » Wed Feb 24, 2016 11:00 am[/url]"]No Shu, please no, no more percentages. I still have nightmares about Bonder ._.

PAINPROOF. PAINPROOF PERCENTAGES! SUFFER IN TORMENT! *evil diabolical laughter.*

Percentages are only insane when added to massive numbers (Example: 30% on potentially 300+ is a ton more than 30% on a 40.) That said, hp/fp numbers do indeed get big, and with percentages, I could potentialy see hp stacking above all else becoming a meta of it's own once again. thanks to skills like madchop.

I think a very small regen makes more sense. Like +1 per piece. Minute, yes, but it stacks with other regen effects, and is already better than +3 hp/fp after just a few turns. I'm worried that making it any better than that will cause many builds to surface that make people call for nerfs. For example, I already have a glykin BK/hexer who does most of their PVE damage via elemental shield and simply not ever dying. Making this PVP viable would no doubt see Elemental Shield, a hiariously situational skill that probably 95% of soldiers don't ever get to use, nerfed purely from bad decision making in making Snakescale too good.
*loud burp*
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