03-08-2016, 08:17 AM
I'm making this topic to try and gauge if people would be for or against a subset of the new Destiny mechanic, with an even narrower focus than its parent. To keep it concise, here is the idea.
After selecting a destiny, characters may further spend 1 Legend Ink to place a point into a Fated Path. Fated Paths correspond to a promoted class; for example, one would be able to choose either Fated Path: Ghost or Fated Path: Kensei so long as they already had a point in Destiny: Duelist. The effects of this decision would be as follows:
1. The character's equipped class and subclass will both be the class selected for a Fated Path. Fated Path: Priest characters would only be able to equip Priest and Priest. (Skills from the base class would still be accessible)
2. The character's max level for that class rises to 60, from Destiny's 50. This should grant players the ability to get every -- or at least most -- skills for their one class.
3. The character is given one "Legendary SP." All promoted classes would gain 2 (maybe 3, but this grows out of hand quickly) Legendary Skills that can only be acquired by spending a Legendary SP. These abilities would be extremely powerful, serving to signify the character's mastery of their chosen path.
To give a more coherent idea of how this would function, I added a few random examples below.
Fated Path: Black Knight
Fated Path: Hexer
Fated Path: Demon Hunter
These are simply ideas to better illustrate the concept as a whole; they are not balanced at all past my own initial thoughts. Does this ability to narrow class and character focus appeal to anyone else?
After selecting a destiny, characters may further spend 1 Legend Ink to place a point into a Fated Path. Fated Paths correspond to a promoted class; for example, one would be able to choose either Fated Path: Ghost or Fated Path: Kensei so long as they already had a point in Destiny: Duelist. The effects of this decision would be as follows:
1. The character's equipped class and subclass will both be the class selected for a Fated Path. Fated Path: Priest characters would only be able to equip Priest and Priest. (Skills from the base class would still be accessible)
2. The character's max level for that class rises to 60, from Destiny's 50. This should grant players the ability to get every -- or at least most -- skills for their one class.
3. The character is given one "Legendary SP." All promoted classes would gain 2 (maybe 3, but this grows out of hand quickly) Legendary Skills that can only be acquired by spending a Legendary SP. These abilities would be extremely powerful, serving to signify the character's mastery of their chosen path.
To give a more coherent idea of how this would function, I added a few random examples below.
Fated Path: Black Knight
Fated Path: Hexer
Fated Path: Demon Hunter
These are simply ideas to better illustrate the concept as a whole; they are not balanced at all past my own initial thoughts. Does this ability to narrow class and character focus appeal to anyone else?