03-08-2016, 08:59 AM
2. Plague Bringer:
Prerequisite: Dark Invasion Rank 5
The Hexer will always succeed infliction checks, and Hexes may be cast at an unlimited range.
Hexes are the Status Affect+ right?
Also, holy FUCK. Always succeeding on infliction chances? It's already pretty easy to do that... Removing the need for stats (while mono-classing) sounds great but.. that's a bit farfetched, even for this. Also Debilitate is legitimately the INSTANT WIN button in team combat, or in regular combat too...
Matador reducing all physical damage to 0 is. Okay, let's start about why this is a stupid idea to begin with.
"Oh I'm an archer, I want to attack this matador--"
Everything they do now deals 0 damage. They have no magical attack option. Rogue? Pretty much the same thing if they're a dagger dancer. MA? They get very few magical skills. Matador reducing all incoming physical damage to 0 is about as equivalent as "Let me gain 100% resistance to ALL physical damage"... Then proceeding to heal to full with items, or run around and buff up/do whatever the hell they want because they flat out can. Cobra stance is bullshit, and making them actually able to infinitely dodge someone that they're facing is stupid. Even more so whenever it combos with "oh hey I turn around if you actually can hit me". It makes multi-shooters get gipped even more than they already are, and single-shot attackers get gipped more because Watchful Eye is a thing and a lot of classes, as I have said before, can't deal with it.
Also wha tthe fuck? Blind and Knockdown Immunity???? Have we learned nothing from MA kip up? Because this is literally worse.
Desperado is also, once again, stupid in this because it just makes the world stupid. And giving a Map-Wide AoE version of Lead Storm that you shoot everyone on the map numerous, numerous times... is kinda stupid OP. Not to mention if you have a multi-shot gun and a friend that can buff your crit rate...
I don't like any of these, and I feel like they are particularly overpowered in their current iteration. If a more balanced version of them came out (such as maybe a 1 turn buff that costs 0M to activate) it might be neat.. but for now it's kinda gross.
Prerequisite: Dark Invasion Rank 5
The Hexer will always succeed infliction checks, and Hexes may be cast at an unlimited range.
Hexes are the Status Affect+ right?
Also, holy FUCK. Always succeeding on infliction chances? It's already pretty easy to do that... Removing the need for stats (while mono-classing) sounds great but.. that's a bit farfetched, even for this. Also Debilitate is legitimately the INSTANT WIN button in team combat, or in regular combat too...
Matador reducing all physical damage to 0 is. Okay, let's start about why this is a stupid idea to begin with.
"Oh I'm an archer, I want to attack this matador--"
Everything they do now deals 0 damage. They have no magical attack option. Rogue? Pretty much the same thing if they're a dagger dancer. MA? They get very few magical skills. Matador reducing all incoming physical damage to 0 is about as equivalent as "Let me gain 100% resistance to ALL physical damage"... Then proceeding to heal to full with items, or run around and buff up/do whatever the hell they want because they flat out can. Cobra stance is bullshit, and making them actually able to infinitely dodge someone that they're facing is stupid. Even more so whenever it combos with "oh hey I turn around if you actually can hit me". It makes multi-shooters get gipped even more than they already are, and single-shot attackers get gipped more because Watchful Eye is a thing and a lot of classes, as I have said before, can't deal with it.
Also wha tthe fuck? Blind and Knockdown Immunity???? Have we learned nothing from MA kip up? Because this is literally worse.
Desperado is also, once again, stupid in this because it just makes the world stupid. And giving a Map-Wide AoE version of Lead Storm that you shoot everyone on the map numerous, numerous times... is kinda stupid OP. Not to mention if you have a multi-shot gun and a friend that can buff your crit rate...
I don't like any of these, and I feel like they are particularly overpowered in their current iteration. If a more balanced version of them came out (such as maybe a 1 turn buff that costs 0M to activate) it might be neat.. but for now it's kinda gross.