03-13-2016, 02:01 AM
Hello
I wanted to propose a change to the materials Ether and Snakescale.
Currently both on armour are very bad at only +3 fp/hp respectfully. At that point, why not just make it iron? As it is iron tier.
Ether changed to: [strike]+10%/5% of total fp (I think this is fair considering most average 200-250 fp bringing it to around 12-15 extra fp; while liches would look at 25 at around 400 fp. Mages fall between. Not a major impact, but better than flat 3. This is at 5%)[/strike] +3% total FP (stacks additive with more pieces)
Snakescale: [strike]+10 flat HP,[/strike]+5% Poison res.
Thoughts, comments, opinions.
&& I just realized you could have technically three to four instances of this bonus. I adjusted the values as reflected.
I wanted to propose a change to the materials Ether and Snakescale.
Currently both on armour are very bad at only +3 fp/hp respectfully. At that point, why not just make it iron? As it is iron tier.
Ether changed to: [strike]+10%/5% of total fp (I think this is fair considering most average 200-250 fp bringing it to around 12-15 extra fp; while liches would look at 25 at around 400 fp. Mages fall between. Not a major impact, but better than flat 3. This is at 5%)[/strike] +3% total FP (stacks additive with more pieces)
Snakescale: [strike]+10 flat HP,[/strike]+5% Poison res.
Thoughts, comments, opinions.
&& I just realized you could have technically three to four instances of this bonus. I adjusted the values as reflected.