03-24-2016, 03:39 PM
Hands of the Giant, as far as I know, are a ten-star item, which you have to upgrade for a hefty price, and also -find-. (This takes TEN MINUTES to aquire. Reliably.)
Not allowing sub-weapon access is irrelevant, as many will choose to wear a shield due to ..guess what, easy 10% damage reduction in the form of 1M leftover. (Also if I'm not mistaken, you're talking about a class specific skill, so not for everyone either.)
MGs null shell is hardly an answer, as not only it requires Overcharge + Shoot (6M) it also gives a cooldown period AND is not that good of a choice in comparison to other shells, unless they have more buffs you'd like to get rid of. And guess what, they can just spend 3M to get it back, leaving you with a full turn of being unable to remove it again. (So, incase you were trying to have them lose that and only that buff, you're better off with a sonic shell under the circumstances they'd really want to re-apply it. Just an example.)
Steal is a CEL based move, something not all have and to add, they would either have to have the class, or sacrifice the slot of subweapon. Along with the fact you exactly can't choose what you steal. (fuckin initiative man)
9 rounds is an overkill. The bonus itself is huge, combine it with excel weaponry and you're looking at some very scary thing. (inb4 bwah but muh conversion gloves unable to equip clearly weakness)
Please do provide an example of an item that you can find at a fixed location, buy in a shop, or have as common loot that'd be comparable to this. I would say the closest you can get is the example I provided before.
Not allowing sub-weapon access is irrelevant, as many will choose to wear a shield due to ..guess what, easy 10% damage reduction in the form of 1M leftover. (Also if I'm not mistaken, you're talking about a class specific skill, so not for everyone either.)
MGs null shell is hardly an answer, as not only it requires Overcharge + Shoot (6M) it also gives a cooldown period AND is not that good of a choice in comparison to other shells, unless they have more buffs you'd like to get rid of. And guess what, they can just spend 3M to get it back, leaving you with a full turn of being unable to remove it again. (So, incase you were trying to have them lose that and only that buff, you're better off with a sonic shell under the circumstances they'd really want to re-apply it. Just an example.)
Steal is a CEL based move, something not all have and to add, they would either have to have the class, or sacrifice the slot of subweapon. Along with the fact you exactly can't choose what you steal. (fuckin initiative man)
9 rounds is an overkill. The bonus itself is huge, combine it with excel weaponry and you're looking at some very scary thing. (inb4 bwah but muh conversion gloves unable to equip clearly weakness)
Please do provide an example of an item that you can find at a fixed location, buy in a shop, or have as common loot that'd be comparable to this. I would say the closest you can get is the example I provided before.