03-25-2016, 08:03 AM
(For comparison, the closest things SL2 has to proper control are Celcius Shell, Cripple Leg, Entangle Traps, Ruby Beam, Earthbound Vengeance/Fog, Spirit Pain, Skull Caver, and until recently, Light Tomahawk. Many of these skills see/ have seen a/numerous cries for PVP balancing. Yes, I am actually suggesting we make those skills have different PVE and PVP effects.)
You forgot the entirety of Tactician scrub.
git gud.
Tactician is an odd mix of buff/debuff to everyone on the playing field, fixing it into the "Control/Support" category.
BK is Tank
DH is whatever the hell you want it to be. A wild card.
LB/Priest are Support/Offense
Hexer is Control/Offense
Evoker is Offense
Verg is Offense/Control
Monk is Tank/Offense
VA is Offense/Control
Engineer is Support/Offense
MG is Offense/Control
Arbalest is Offense/Control
Kensei/Duelist is Offense/Control
GS/Bonder is a wild card.
I could sort of get behind this though. It's actually kinda neat and I wouldn't mind seeing it. Though this does put a ton of work on Dev (who's working on something BIG apparently)
You forgot the entirety of Tactician scrub.
git gud.
Tactician is an odd mix of buff/debuff to everyone on the playing field, fixing it into the "Control/Support" category.
BK is Tank
DH is whatever the hell you want it to be. A wild card.
LB/Priest are Support/Offense
Hexer is Control/Offense
Evoker is Offense
Verg is Offense/Control
Monk is Tank/Offense
VA is Offense/Control
Engineer is Support/Offense
MG is Offense/Control
Arbalest is Offense/Control
Kensei/Duelist is Offense/Control
GS/Bonder is a wild card.
I could sort of get behind this though. It's actually kinda neat and I wouldn't mind seeing it. Though this does put a ton of work on Dev (who's working on something BIG apparently)