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PVE/PVP Modes
#3
Correction: Why did I say Ruby Beam was a control skill? I was thinking of Gorgon's Petrification Gaze. Sorry. I derped hard.

Actually, about that, I did mean purely in terms of "locking enemies down," rather than Tactician's buffs and Debuffs, but it can arguably fit several kinds of control niches I wasn't considering at the time, such as using Bunker Formation + Guard to keep a powerful enemy occupied away from the rest of the party, and things like Raging Shinken to move enemies away from the group. You actually really hit the nail on the head with the different roles different classes can perform, and some of the potential synergy for advanced PVE instances, such as Verglas Ice slowing enemies down (I did forget to list this) or combos like an Arbalest using Pulling Shot to yank an enemy away from the rest of the clustered enemies so an LB could blow them further away from it to make it a nonissue for a round or two. I fully admit I was taking a more narrow minded mindset geared more towards outright stunning an enemy.

But yeah, all this would indeed be a big undertaking to plan for the future and likely need to be trickled out a bit at a time over a long time. There's no getting around that. Dev is one person, after all. Still, I do think it's worth at least keeping on the backburner and working a little bit towards at a time.
*loud burp*
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