04-03-2016, 11:55 PM
1) Considering a Phenex's ally revival allows any class to revive an ally without wasting items, it's okay for the revival amount to be low. Otherwise it'd completely invalidate the point of class revival skills. Why should it completely free up SP they'd spend on Second Chance as a Curate, for example? If it was their entire raciam gimmick it'd be one thing, but tveir ally revive is more of an afterthought tacked on after FTA.
2) From the Ashes is incredibly powerful if you're a conservative player who manages to be efficient with FP, as it effectively gives you a get out of jail free card for when things are looking really bad. "Oh, my opponent's preparing an invocation? I don't need to be careful, I'll just autorevive, time to press the attack." The big downside is there's no way to turn it off, so you're very possibly spending metric buttloads of FP on revives you didn't want (such as if an ally can revive you, or if the battle is about to end anyways.) In PVP this is very rarely an issue as most people PVP near an inn anyways, but in long BDPs this gets to be problematic.
3) A Ghost's Last Chance is a safety net for a class that thrives at low hp, while FTA is there for any and all phenex, regardless of class combo. Ghost effectively limits what else a character can do, as they only have one other class, whereas a phenex could effectively combine silly amounts of tankiness and healing just to piss off their opponent, before FTA activates to drag their opponents into a pit of despair (translation: raging on the forums for change.)
tdr version: Phenex are pretty sweet, their skills do not need buffs. If anything, I miss when FTA needed max FP to trigger, because then I could just use a skill and not need to waste all that FP on a revive I never wanted. I understand this was changed since some classes could literally never get it to toggle, like Ghosts and Summoners, due to Will from Rising Game raising max FP and Summon Upkeep being taken out AFTER the FP regen each turn, but I am still annoyed it can't be turned off in parties in long BDPs.
2) From the Ashes is incredibly powerful if you're a conservative player who manages to be efficient with FP, as it effectively gives you a get out of jail free card for when things are looking really bad. "Oh, my opponent's preparing an invocation? I don't need to be careful, I'll just autorevive, time to press the attack." The big downside is there's no way to turn it off, so you're very possibly spending metric buttloads of FP on revives you didn't want (such as if an ally can revive you, or if the battle is about to end anyways.) In PVP this is very rarely an issue as most people PVP near an inn anyways, but in long BDPs this gets to be problematic.
3) A Ghost's Last Chance is a safety net for a class that thrives at low hp, while FTA is there for any and all phenex, regardless of class combo. Ghost effectively limits what else a character can do, as they only have one other class, whereas a phenex could effectively combine silly amounts of tankiness and healing just to piss off their opponent, before FTA activates to drag their opponents into a pit of despair (translation: raging on the forums for change.)
tdr version: Phenex are pretty sweet, their skills do not need buffs. If anything, I miss when FTA needed max FP to trigger, because then I could just use a skill and not need to waste all that FP on a revive I never wanted. I understand this was changed since some classes could literally never get it to toggle, like Ghosts and Summoners, due to Will from Rising Game raising max FP and Summon Upkeep being taken out AFTER the FP regen each turn, but I am still annoyed it can't be turned off in parties in long BDPs.
*loud burp*