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A new type of skill..!?
#2
I'm not opposed to the idea, but we also need to consider PVP balance.

Using your example of Impale, something like giving a permanent -3 Move for the remainder of the fight that can't be removed would result in an outroar; peple already clamor for a nerf to existing -Mov skills, and while their effects are indeed much stronger, they wear off reasonably quickly and can be removed via some means. So then Impale gets made removabe, and that would negate the entire point of sacrificing one of your weapons. (Unless it's like some silly Duelist/MA gimmick build where you ditch the spear to acquire Empty Palm and fist skills, I guess?)

I do personally feel that the vast majoroty of skills are too similar, with "barely buffs" that cost too much for a duration short enough to require regular re-application (Seriously, until Pacifist Boon came along with it's duration bonus, it was really REALLY hard to justify sinking 5 SP and a skill slot into Invigoration. And that's one of the most practical ones.) and a solid chunk of skills basically just being different ways to deal similar amounts of damage. I'd like to see more creative options, but unfortunately, I can't really see them going over all that well.
*loud burp*
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