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PSA: Attitudes towards newer players.
#4
Chaos: I'll try to get names from the person in question. I'll PM you or Skype you once I have them.


Soapy: I should probably have been more clear. I meant that there's not all that much PVE content, considering (currently, the main story questline ends off at what, level 35 enemies? And procedurally randomized dungeons get old super fast) so many people seem to think that all your PVE does is build up to PVP. Again, their opinion, but they're allowed to have their own opinion and it's okay to share it.

And I'm not trying to sound like a PVP hater; it's a reasonable endgoal since AI in any game becomes predicatable and exploitable with experience, while a human player could very well do something you never anticipated, and it's a great way top apply your mastery of the mechanics and take your understanding and skills to the next level. It's definitely a must in many communities. It's a good thing to have. And I cannot express enough how dumb it would be for a game about RP to not have it. If I do come across as a hater of PVP, it's largely just frustration at various aspects of things. (Keeping it intentionally vague, so as to not upset anyone.)

I personally DO manage to enjoy both PVP and PVE, and that point was made about the same kinds of people who made the "don't even dare use a non rockdirt/carapace" comments. It's very reasonable for some people to go "pffft, all there is to do anymore is PVP" once RP gets stale, so I was saying "feel free to share your opinion about that if you want, but don't tell people to gtfo if they're not on board."

At the end of the day, SL2 IS supposed to be more about the roleplay than the mechanics; the mechanics are simply there as a medium through which to explore the more fantastic elements of roleplay, according to Dev. And people are welcome to explore the aspects of the game they want.
*loud burp*
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