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Aerial Eraser
#12
Locking the range literally benefits no one and can actually make the skill worse.

If we're playing the 'lock the range game', make sidecut always fling you the maximum amount of tiles...

Also stacking boosts to attacks can always make shit ridiculous. 1.5x, SoE (+24% after stats), 1.5x (critical) before stats...

You can make anything ridiculously deadly if you attempt it.

Guns can easily do 500+ in a single shot, daggers can brutally destroy people. Aerial Razor, as a skill, is pretty god damn painful sure. It takes more setup than other classes though, and if you just knocked the damn archer down, they wouldn't be able to get 1.5x before stats because #Range.

You want to nerf it? Sure, go ahead. Do not make it cost 40 fp though. That is an inane amount for Arbalests to have (the only characters who can actually use it). Rhinoa has 250FP and already runs low from Deleteleg.exe and Deletearm.exe because they cost SO GOD DAMN MUCH.

Proposed change.

Only usable once per turn.
10% extra damage (per rank) at max range. (Before stats)


Another proposed change?

Make it do 5% extra damage per tile it has to travel to hit someone. So at max range it's like.. 35%? (7 tiles)... This is the 'travel' on the base projectile line, not where it ends in relation to you.


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