04-22-2016, 01:05 AM
Just remove the damage bonus on the last tile.
No. Seriously.
Don't get me wrong. I know I'm an advocate for "base class skills don't need to suck" and all that, but it'd also be great if most base class skills were actually USABLE by base classes, as in, newer characters. There's a very rare skill, like Lance De Lion, with an incredible damage bonus that's kind of a big deal to ever use, sure, but 4M and/or 40 FP would quite literally make it unusable at lower levels befre Tactician wth a max FP of 32.
Honestly, the big issue, and really ONLY issue is the broken way damage bonuses and reductions are calculated. The Formula can basically be dumbed down to Base total before enemy defenses +/- modifiers, THEN enemy defenses. So even a 20% bonus could theoretically be more than double damage if their defenses are absurd. (Say 100 base damage vs a grand total of 80 reduction from Defense/Armor/KNP etc, a 20% bonus would turn 20 into 40 because of how it's done.) This is what makes Damage Reduction so powerful, since it's a massive reduction BEFORE defensive stats, and this is a good example of percentage-based bonus damage having the same issue.
Seriously. Just remove the bonus damage. And start weening out percentage bonuses/reductions like with Hit/Evade percentages. It's a broken mechanic as a whole.
No. Seriously.
Don't get me wrong. I know I'm an advocate for "base class skills don't need to suck" and all that, but it'd also be great if most base class skills were actually USABLE by base classes, as in, newer characters. There's a very rare skill, like Lance De Lion, with an incredible damage bonus that's kind of a big deal to ever use, sure, but 4M and/or 40 FP would quite literally make it unusable at lower levels befre Tactician wth a max FP of 32.
Honestly, the big issue, and really ONLY issue is the broken way damage bonuses and reductions are calculated. The Formula can basically be dumbed down to Base total before enemy defenses +/- modifiers, THEN enemy defenses. So even a 20% bonus could theoretically be more than double damage if their defenses are absurd. (Say 100 base damage vs a grand total of 80 reduction from Defense/Armor/KNP etc, a 20% bonus would turn 20 into 40 because of how it's done.) This is what makes Damage Reduction so powerful, since it's a massive reduction BEFORE defensive stats, and this is a good example of percentage-based bonus damage having the same issue.
Seriously. Just remove the bonus damage. And start weening out percentage bonuses/reductions like with Hit/Evade percentages. It's a broken mechanic as a whole.
*loud burp*