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Great Reckoning Discussion
#12
I would rather see an option for whether you'd like to see a simple interface or a stylized interface in-game, rather than just throw out the new look. The only issue I've ever had with the interface and text is a few numbers, and I like the personality the new interface is sporting. The old one, while simple and completely clear, got rather plain and boring after a while.

Aside from that, people not being quite adjusted to things yet and the usual salt getting passed around a little too early, I've been pleasantly surprised by what I've been able to deal with so far, and I'm looking forward to the remaining additions.

....However, there are a few things I feel to mention:

-Gigantys should get a STR scaling significantly higher than 100%. Yes, it's a 10*, but it also limits normal attack to a once-per-turn deal (outside of one specific scenario), and with the upcoming additions to BW for other equipment, that weight is going to be a lot more worrisome to even the max STR builds.

(P.S. I have no problem with other equipment contibuting to BW. To be honest, BW never really posed much of a threat to anyone but low-level mages, and even then, the penalties didn't really bother them until much later on, when they would've had enough STR to handle the tomes and all)

-After testing around with 3 points per level, I've found the stat spreads to be quite limiting. Some builds could work well, but I've seen plenty of others that have been either strangled by the 180-point limit, or end up just flat-out impossible. Even with the builds that work, there's so many dumped stats that there is almost no flexibility, and some of them make me question if they can actually survive PvE. That all being said, I think we should take a look at 4 stats per level in the upcoming edition, and see if that does the trick or not.

-As mentioned plenty of times, players can now see and examine all equipment that any other character put on, in complete detail and without restriction. I have seen almost no one that isn't bothered by this change, and for good reason: This opens up a lot of potential for stupid things like 'i'm going to put on these nihilists because I can see a red letter on you, even though it's completely hidden from my viewpoint and there's no way I can sense it in any manner'. And guess what? There's no way to enforce people to not do that, and even doing so would require complete attention on a GM's part. Not to mention the potential for people to once again exclude others just because they have X on, like how people used to exclude Setsuna users and call it metagame to use something that is made for the specific purpose of getting information on your opponent.

But anyways. I think it would be a good idea to limit the ability to see another's equipment. Perhaps make it only show the names (not the icons), and when clicked on, provide a description that's given by the player.

-Due to the old character interface hosting the racial skills list-- something that wasn't copied over to the new interface-- there is currently no way to read racial skills that don't show up on the class board's skill list. The only way to see what these skills do is to read them off on the race board at the very start. I'm hoping this will be rectified in the coming additions, perhaps as a part of a newer class board, if that's even happening.

Beyond that, though, keep up the good work!
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye


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