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Aptitude
#5
40 points into aptitude is 88 skill points total, 48 if you subtract the 40 needed to slap onto Aptitude itself, the reason everyone is taking it is because we needed more stat points in the first place, 180 is too little even with aptitude, but 240 would be too much with aptitude, this is to say, removing the stat bonus from aptitude would make 240 just fair to have, but this shouldn't have to be the case.

Every build thus far has basically been, 40 aptitude to start off with, then assign the rest of the points from there, seems mandatory here, though then again it really isn't, but cutting it out puts you behind everyone, after a lot of testing with several builds on all my characters, and albeit a test, its still there, and perhaps removing the stat does seem harsh, just having it be there for EXP and Crafting EXP is good too, but maybe change it so that Aptitude is the crafting stat, crafting success rates are effected by aptitude, and double crafting success is effected by aptitude, also, every 5 or 10 aptitude is a new possible crafting level, this would not be effected by the soft cap even maybe? If you were to turn it into a non-combat stat like I am proposing.
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