06-09-2016, 11:58 AM
Since the other topic was getting cluttered I decided to make a new one for beta updates.
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Skill Conversions:
Soldier (Protect)
Lantern Bearer (Phoenix)
Youkai Evoke skills, where appropriate. (FP scaling costs down, damage formula is now caster's 100% + (Youkai Level/25, *100)% Elemental ATK. At level 60 this is 340% of Elemental ATK.
Monster Conversions:
Jammer Race (Alpha, Beta, Gamma, Delta, Epsilon, Omega)
Spatial Race (Terror, Corrupter, Ravager)
- Corrected Power calculations for gun attacks.
- Corrected Power calculations for weapon skills.
- Antiquated traits Lady Luck and Style Blending should be removed upon login.
- Arcane Potion's effect changed to 'Basic attacks deal magic damage and STR scaling turns into WIL scaling, but weapon power is reduced by 50%.'
- Material effects that could deal elemental damage on hit have been changed to give a bonus to elemental ATK.
- Adjusted layer for new examine and the new stat panel so they don't overlap horribly.
- The examine interface should now work properly with monsters and youkai.
- Guild name and icons don't show up in the examine interface if your guild is toggled off now.
- The game should now pick the most optimal casting tool you have equipped (if you have multiple equipped) when casting a spell.
- Rampaging enchantment adjusted to 25% of Weapon Power, to a maximum of 50% of Weapon Power.
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Currently up, will be up until I decide I don't want to keep it up. My current to-do list is thus:
Since we're approaching the final steps of conversion, please be vigilant, test, and report bugs that occur. Furthermore, I am interested in how the above enemies perform; are they too strong, are they too weak, are they good how they are? Please post your thoughts in the discussion topic, as it will help me adjust the remaining monsters.
---
Skill Conversions:
Soldier (Protect)
Lantern Bearer (Phoenix)
Youkai Evoke skills, where appropriate. (FP scaling costs down, damage formula is now caster's 100% + (Youkai Level/25, *100)% Elemental ATK. At level 60 this is 340% of Elemental ATK.
Monster Conversions:
Jammer Race (Alpha, Beta, Gamma, Delta, Epsilon, Omega)
Spatial Race (Terror, Corrupter, Ravager)
- Corrected Power calculations for gun attacks.
- Corrected Power calculations for weapon skills.
- Antiquated traits Lady Luck and Style Blending should be removed upon login.
- Arcane Potion's effect changed to 'Basic attacks deal magic damage and STR scaling turns into WIL scaling, but weapon power is reduced by 50%.'
- Material effects that could deal elemental damage on hit have been changed to give a bonus to elemental ATK.
- Adjusted layer for new examine and the new stat panel so they don't overlap horribly.
- The examine interface should now work properly with monsters and youkai.
- Guild name and icons don't show up in the examine interface if your guild is toggled off now.
- The game should now pick the most optimal casting tool you have equipped (if you have multiple equipped) when casting a spell.
- Rampaging enchantment adjusted to 25% of Weapon Power, to a maximum of 50% of Weapon Power.
---
Currently up, will be up until I decide I don't want to keep it up. My current to-do list is thus:
Code:
* I need to add weight to hands, legs, and accessories and make them impact your battle weight. Should be very simple.
* I may want to add sound effects for the new interface.
* I need to add (unique) weapon scaling to monster weapons, and youkai weapons.
* I need to adjust enemy skills to the new stat system.
* I need to finish adjusting enemy stats to the new system.
* Respec fruit with some sort of anti-abuse function.
* Clicking a stat in the interface gives a description of what it does.
Since we're approaching the final steps of conversion, please be vigilant, test, and report bugs that occur. Furthermore, I am interested in how the above enemies perform; are they too strong, are they too weak, are they good how they are? Please post your thoughts in the discussion topic, as it will help me adjust the remaining monsters.