Quote:Aptitude: Has yet to be seen, but people are flocking to it because it's in their comfort zone of having decent stats everywhere. This is the same reason the same people keep suggesting 4 stats per level. 4 SPL is too much.
Well, I don't really agree that it's because of 'comfort zones' but because having a little bit of everything avoids suffering fatal flaws (too little HP, FP, Skill Slots, BW, etc.) but considering the recent changes, I'll leave that go.
Quote:STR is fine. It's useful for BW, it's still the primary damage stat for a lot of weapons. It doesn't need HP tacked onto it.
Fair enough, I guess I'll just wait for how accessories and such adding Battle Weight works out.
Quote:The only change WIL might need is an increase to the FP it gives for level and/or its Skill Pool increase reduced to 5 instead of 10 points. It's still useful if you want to stack status infliction, which not every mage wants to do, but that's fine. I don't think WIL needs to give all elemental ATK either, part of the goal of this change is to promote diversity. Making mages samey by making them rely on WIL heavily like they do now isn't going to help that.
I don't think that giving it more FP or Skill Pool is actually going to help enough. If anything, that would simply cause people to get even less of it than they already might. (Save for certain weapon users.)
WIL used to be the big stat for magic users all around, now it's not really special, nothing it has can't be achieved elsewhere for other (usually greater) benefits.
I'm not saying other stats shouldn't be helpful for spells but I still think that Willpower should be a stat that you want for magic damage, not just FP, infliction or some Skill slots. It's just silly to me that in order to be a good magician, you don't really need that pesky WIL at all.
Here's an example of what I mean:
Assume we're using a Zeroraid (60% WIL/60% SKI, 5 Power) and cast Miu (Rank 5; 100% Scaled WPN ATK, 90% Ice ATK) as the example here with 30 WIL and 20 SKI caster.
Quote:(X% of [scaled stat(s)]*1.5) + (Power + Upgrades)
30 * 0.6 = 18
20 * 0.6 = 12
20 * 0.9 = 18
([18 + 12 + 18] * 1.5) + 5 = 77
And now one with 10 WIL and 40 SKI.
Quote:10 * 0.6 = 6
40 * 0.6 = 24
40 * 0.9 = 36
([6 + 24 + 36] * 1.5) + 5 = 104
Unsurprisingly, this means for Miu, Skill is far more valuable than Will. (2.25 damage per Scaled SKI vs 0.9 damage per Scaled WIL)
If you want to be a dedicated mage, you should focus on the Element's matching Stat before even considering investing largely in WIL. If you want to be a balanced mage, you should spread out evenly but leave WIL as a dump stat (you'll get the FP from Sanctity and Faith and the Skill Slots from Skill and Guile).
Quote:VIT: You don't really elaborate on why more HP = bad or why it should be changed, so I question if this is really your opinion, but regardless, I think the amount of HP it gives is fine at the moment, so I don't know where this discussion is going to go.
I thought this basically spoke for itself but perhaps that was just lazy of me.
My reasoning for my gripe is VIT is more valuable than say DEF/RES.
For one, it is just more effective - Every point is 10 HP, no questions asked. Every point of DEF/RES is 1% Damage Reduced, the effectiveness of which varies based on damage taken.
But for 1 DEF/RES to reduce more damage than 1 VIT provides in HP would take more than 1000 Damage.
Second, because VIT does not care for damage type while DEF/RES only matter if it's Physical for DEF and Magical for RES.
Third, there are methods to shave some points off DEF/RES (Rampaging enchant, Aerial Razor, etc.) but for VIT itself, there's no real debuff that cuts down VIT like that. (Maybe Poison counts but a person with low VIT and DEF/RES will die as quickly as one with High VIT and low DEF/RES.)
However after doing some calculations for this, I must admit the difference is not as great as I initially thought. 6 HP per point might be a tad low, how about 8 HP per point?
Quote:Skill Scaling: Verglas is the only example that makes sense because otherwise is was mostly the same across the board anyway. Lots of WPN Power + STR + bonus based on Rank for almost every class. Monk is one of the few that come to mind that utilized a variety of stats but they also use Elemental ATK now they still use a variety.
Well, I suppose so, it did used to be mostly STR for fighters and WIL for casters and now Skills with Elemental ATK are a better alternative. (Black Knight skills like Crescent Rook, Bright Bishop and Board Shaker for instance.)
Quote:You didn't give any examples of which base class skills are more powerful scaling wise than the promoted class, so I don't know what to say there.
My bad about the examples. Here's a couple of comparisions:
Quote:Peddling Wheel - Martial Artist Skill
Strong damage (150% WPN ATK)
Decent AoE
Moves the user
Compatible with Elemental Impact and Urawaza: Sends all hit enemies Airborne
vs
Quote:Point Kick and Rising Kick - Verglas Skills
Decent damage (120% WPN ATK)
Single target
Sends enemy/yourself Airborne
Compatible with Chimera Style and Ice Point Greaves
Quote:Crystal Rose - Duelist Skill
Strong damage (70% Ice ATK, 120% WPN ATK)
Good AoE, area can be moved
Compatible with Elemental Impact
Deals Ice Damage
vs
Quote:Toiken - Kensei Skill
Decent damage (115% WPN ATK)
Awkward AoE, can be adjusted with + and -
Compatible with Sacred Art: Deals bonus Wind damage (Unsure how strong this is though)
Slash Damage.
To be fair, it does seem like things are fairly even for the most part though. The weaker skills do usually have caveats to them, such as being able to inflict Knockdown.
Quote:New Profiles: Image dimensions are fine for me. I don't have trouble cropping a large variety of images. Size is appropriate for the image dimensions and necessary since images are stored on the server now. I like the portrait shifted to the upper left and thinks it looks more interesting that way, myself. It's possible I will introduce more detailed customization options to them in the future but it takes a backseat to everything being worked on to finish the system change. Also be aware that any customization options that require server space (such as uploading additional images) are probably going to be donation items.
Sure, most images for characters are generally that sort of shape but sometimes you get those expections, the ones from a diagonal angle or are more sprawled out which you can't really fit without making someone an amputee via cropping or a good loss in quality.
Other than that, how come images are stored on the server now? What's wrong with links to picture sharing sites like imgur?