06-11-2016, 12:26 PM
"Slydria" Wrote:WIL Stuff
Invariably the elemental ATK stat is more valuable in situations where your casting tool has equal scaling, but the general thought behind it is that you'll want both WIL and your primary elemental ATK stat if you're specializing in an element due to the softcap giving diminishing returns. Being more generalized is still possible, but more difficult.
"Slydria" Wrote:VIT Stuff
This behaves the same way as DEF/RES do currently; HP is more valuable for single hits, but DEF/RES are more valuable for extended fights in most circumstances. As for changing the value, it's a possibility, but I don't know how necessary it is ATM.
"Slydria" Wrote:Scaling Stuff
I tried to be consistent with the skill scaling but I mostly winged it so I don't think every skill is perfect the way it is. That said, my general thought with how much scaling they got boiled down to;
- How hard is it to use?
- Does it have any other significant secondary benefits or situational bonuses (ie, combos)?
- How often is the skilled used now?
For example, with Peddling Wheel, all it really does is do damage, so it has pretty high scaling. It can set you up for other skills with Urawaza but that's situational. As for Point Kick and Rising Kick, giving them average scaling was because they also apply kick damage skills, they set you up for combos, and the Momentum cost can be lowered via Chimera Style. So, having equal or better scaling than something like Peddling Wheel just sort of invalidates Peddling Wheel's existence.
For Crystal Rose vs Toiken, Toiken's Sacred Art bonus is 50% of Wind ATK as a second hit, which is overall weaker than Crystal Rose's scaling, especially since it also gets reduced by armor (might change in the future, I don't know). Toiken does have a few other benefits over Crystal Rose, however, such as applying Hidden Cut, getting increased by Battle Flow, and setting up Sacred Art. As I said, I don't think I got every scaling on every skill perfect, but hopefully this helps you understand the logic behind the decisions.
"Slydria" Wrote:Other than that, how come images are stored on the server now? What's wrong with links to picture sharing sites like imgur?
There are two reasons why.
1) Because the interface was changed to appear on the map control, it can't use http images.
2) Like with the body of the HTML profiles it was possible to add malicious scripts via the image http link, and scrubbing both the HTML profile while allowing 'most' CSS/html, would have been difficult to impossible. Which, you may think that no one in the community would do that, but if I were to (for example) want to publish the game on Steam, such a security risk would be a very big problem. Either way, it was in my best interest to change it, so I did.
Perhaps we'll get more complex control options for it in the future, but I can't really mess with it right now, as I'm working very hard on finishing up the Great Reckoning so we can finally put it on live.