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Great Reckoning Update Notes
#8
1.58p
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- Removed innate status infliction bonus from having Cursed/Doomed weapons equipped.
- Minimum status resistance is now 0%.
- Clarified the Hexer skill Payback's description and rank text to show it reduces Status Resist instead of giving Status Infliction.
- Converted Youkai to the new stat build system after realizing it would be difficult for some of them to utilize their skills otherwise.
- Affinity skills no longer mention growths.
- Expanding Ice can no longer hit a single target multiple times.
- EXPERIMENT: Adding skill cooldown for all skills. After using a non-basic skill (ie, Move, Attack) the skill will go on a 3 round cooldown before it can be used again.
- BUG: Page numbers were being updated for all people examining a profile when the page changed, instead of just the person changing the page.
- BUG: It was possible to click equipment outside of the appropriate tab when examining a profile.
- BUG: Youkai weapons didn't have critical damage.
- BUG: The previous fix for the Marching Band size limit wasn't working.
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So, we're entering the last few days of testing. Everything seems to be stable, the bugs are starting to come in slower, and so on. While we're here, I wanted to test the skill cooldown system I've had kicking around in the background. The main reasons for this sort of thing existing is to make 'spamming one skill' or repeatedly doing the same thing every turn less oppressive and have windows of opportunity for counter strikes and so on. You are encouraged to leave feedback in the Beta Fu forums about it; do you like it, do you not like it, do you like it but think [x] needs tweaks, and so on. Depending on what people think, it may or may not ship along with this update on Sunday when the first part of the Great Reckoning hits live finally.
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