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Rustic Charm
#1
So. With removing the +30 affliction chance from rustic/doomed etc, you've created a SLEW of problems.

Right now the attacker (in every case), will never actually afflict someone.

I have 50 SKI and 50 WIL. 50 scaled wil in combat and 48 or so SKI in combat. I've a net total of 147% Affliction. With Rustic, that made it about 177%, which against people that just didn't raise FAI and SAN, was enough.

Now? Now anyone who takes Aptitude (alone) to 42/43 for the +7 stats is going to have at least 21% status resist, not to mention if they get anti status or raise their sanctity even further (since most races actually have great reasons to raise sanctity). That 21% Resist is assuming their race has NO faith and NO SAN base.

This is decent, however whenever a character with 30 sanctity and 30 faith can have 90 status resist, and if they take anti-status.. another +10... We have issues. There are plenty of ways to raise status resist. Anti-Status, good medicine. Crucifix, warding charm, three fairies, Redtail.

What boosts affliction had was Hexer (+20 from a bad weapon), hexer (-30 if you hurt them), Rustic/doomed (+30).

Now, in a same-stat scenario (40 SKI/WIL vs 40 SAN/FAI) the attacker will never actually afflict. Hell, they're even less likely to afflict and will go into the negative due to Anti-status being a thing unless the person is a hexer. And even in those same-stat instances, the afflictor will have maybe +50. Which nets a whopping 40% chance to afflict against someone who has baseline stats alone. Should they have a crucifix or be a summoner, you will never inflict them.


tl;dr

Give Rustic/Doomed its affliction chance back. It was unwarranted to actually nerf it. That, or give WIL and SKI better status resist chance (or nerf SAN and FAI scaling)


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