06-25-2016, 07:59 PM
I get it. It's roleplay. You can't just completely drown out a noisy person you don't like.
... but what if, every time any roleplay is happening, some punk comes along and starts spouting all their shitty dank memes and it just ruins the roleplay entirely?
I'd like to propose a limited ignore system. Here's how it would work.
- Player A puts player B on ignore.
- This detail is saved to a GM log
- GMs discuss the issue with player A later
- If player A is unable to prove player B was being a turd, via screenshots or whatever, player A is punished for abusing the system.
This would save a lot, and I do mean a LOT, of grief for the players.
... but what if, every time any roleplay is happening, some punk comes along and starts spouting all their shitty dank memes and it just ruins the roleplay entirely?
I'd like to propose a limited ignore system. Here's how it would work.
- Player A puts player B on ignore.
- This detail is saved to a GM log
- GMs discuss the issue with player A later
- If player A is unable to prove player B was being a turd, via screenshots or whatever, player A is punished for abusing the system.
This would save a lot, and I do mean a LOT, of grief for the players.
*loud burp*