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Exceptional Stats
#8
"Spoops" Wrote:Since there are alternatives to getting more FP and HP, can the "Exceptional Will" and "Exceptional Health" traits have their requirements changed to something like..

200 HP/FP total, respectively
10 WIL/VIT respectively

Also I might as well add this one, can tactician be changed as well stat requirement wise?

I was thinking maybe something like...10 SKI or a lvl 20 requirement.


Just as an fyi; I'd actually like to see the HP requirement go up on this as well. Probably to 300 or 350.

It's literally impossible, at 200 HP, to not have it with zero vitality and sanctity since 210 stat points = 210 hp at baseline. VIT and Sanctity only further amplify this.

As for FP, I'd like to see it get dropped to 150 FP. Some build have a lot of it because they build certain things. Others will lack because having sanctity is a detriment, or just outright not useful for them (like for humans/mechs, isn't really worth it). With +8 stats from aptitude, you get 80 FP. Which means you still need 120 more at 200 needed. That can be broken down into.. 24 WIL.. or other things.

It's just really not that convenient, and actually sort of makes it worse than before to a degree. (Unless of course we're just allowing things that give extra FP to count to this, etc.) So, honestly?

300 HP
150 FP

I'd like to see those requirements on the stuff itself, and even then that 300 HP limit is really easy to beat.. literally 9 vit (and most races give like 4-5)... so any amount of aptitude would get a person there. Something higher might be worthwhile but.. at that point, it's just a little redundant.
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