07-12-2016, 02:18 AM
Complementing what Diz just said, I've already made a post about Dense Thunder's effects versus Cobra long ago, people slapped me in the face and said "KEKEKE! It's okay, because we use order of motion here!! First the damage then the knockdown, are you a retard Koonie?! Logic, logic, logic!! Eff game mechanics! RP > PVP!" (And yeah, that hurt. A lot. That's why I didn't suggest anything for a while.)
If Cobra triggers on damage... When you knockdown first, what happens? No Cobra. That's why. Small bump here about this request. It would ultimately fix Snake Dancer's weird behavior. Make the crowd control effects happen before the damage please, Dev.
As for why knocked down people shouldn't be doing spinarounds with Danger Sense? Kam said everything, hopefully. It shouldn't even be that troublesome to fix this 'bug'.
And the rest from this point is rambling about my sad Void Assassin tale.
If Cobra triggers on damage... When you knockdown first, what happens? No Cobra. That's why. Small bump here about this request. It would ultimately fix Snake Dancer's weird behavior. Make the crowd control effects happen before the damage please, Dev.
As for why knocked down people shouldn't be doing spinarounds with Danger Sense? Kam said everything, hopefully. It shouldn't even be that troublesome to fix this 'bug'.
And the rest from this point is rambling about my sad Void Assassin tale.