07-15-2016, 11:27 PM
It's always hard to rule how these things should go. It's pretty much dependant on the situation:
I do agree to some point that it's a gip to get to the point when you want someone dead ICly (emphasis on IC), confront them, get into a fight, beat them down to 0HP and then as you go in for the killing blow, they just have to say "No, I'm not allowing you to kill my character."
And the whole thing is ruined. How anti-climatic, what was the point?
And then there's things like what if the shoe was on the other foot? What if you lost and he kills your character but he never intended to die from the start regardless?
This sort of thing is just not fair.
But on the other hand, the rule exists for good reason. Let's say you have an OOC reason to want the character dead, then the whole situation gets shady and can be seen as an IC attack for an OOC grudge which is straight-up against the rules.
Then there's people trying to kill each other for weak reasons. Nobody wants to just die for something so minor like petty insults or because you just don't like them, to me, that's bad roleplay and I agree to people saying "No." to this kind of crap.
What I'd prefer is people making the stakes clear beforehand. Both players should accept to equal levels of punishment, as long as the situation is fair play (e.g. it's not OOC or otherwise done for poor reasons).
You won't die? Well, then you don't get to kill me.
You won't lose an arm? Then you don't get to cut out my eye.
You aren't willing to get captured? Then you can't capture me either.
It's not perfect but there's some etiquette to this. Honestly though, this is just common sense to me.
As for GM intervention, mostly when a disagreement happens to IC circumstance, you'd call in a GM anyway. And I feel like most of the time this kind of thing gets away with it, it's because GMs aren't available at the time.
TL;DR - "Roleplaying isn't a contest." Please communicate better with each other to avoid these disagreements, make your intent known beforehand and strike a fair deal for those involved.
If people can't be reasoned with, then that's when you call it off or if it's already happened, that's when GM intervention is required.
I do agree to some point that it's a gip to get to the point when you want someone dead ICly (emphasis on IC), confront them, get into a fight, beat them down to 0HP and then as you go in for the killing blow, they just have to say "No, I'm not allowing you to kill my character."
And the whole thing is ruined. How anti-climatic, what was the point?
And then there's things like what if the shoe was on the other foot? What if you lost and he kills your character but he never intended to die from the start regardless?
This sort of thing is just not fair.
But on the other hand, the rule exists for good reason. Let's say you have an OOC reason to want the character dead, then the whole situation gets shady and can be seen as an IC attack for an OOC grudge which is straight-up against the rules.
Then there's people trying to kill each other for weak reasons. Nobody wants to just die for something so minor like petty insults or because you just don't like them, to me, that's bad roleplay and I agree to people saying "No." to this kind of crap.
What I'd prefer is people making the stakes clear beforehand. Both players should accept to equal levels of punishment, as long as the situation is fair play (e.g. it's not OOC or otherwise done for poor reasons).
You won't die? Well, then you don't get to kill me.
You won't lose an arm? Then you don't get to cut out my eye.
You aren't willing to get captured? Then you can't capture me either.
It's not perfect but there's some etiquette to this. Honestly though, this is just common sense to me.
As for GM intervention, mostly when a disagreement happens to IC circumstance, you'd call in a GM anyway. And I feel like most of the time this kind of thing gets away with it, it's because GMs aren't available at the time.
TL;DR - "Roleplaying isn't a contest." Please communicate better with each other to avoid these disagreements, make your intent known beforehand and strike a fair deal for those involved.
If people can't be reasoned with, then that's when you call it off or if it's already happened, that's when GM intervention is required.