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Cobra Dancing
#3
"Rendar" Wrote:Winged Serpent costs 1 momentum to use, and it's range is decreased from 7 or 8 max to 6.

Quote:This one was iffy. Winged Serpent on it's own was devastating. However comboing it with other things made it somewhat silly. My initial suggestion was just going to have things that make you airborne cost 2m, but it'd be bad for development to their class/race as a whole. So I decided that instead of making them cost. Make Winged Serpent cost 1M. This will make a full Leaping Lizard > winged Serpent cost 2M or 4M. Both of which work extremely well if the class gets a critical, they can have a full 6m to do their stuff.

I could agree with most of the changes here except this one. Leaping Lizard could cost 1, but Winged Serpent should have 0 Cost if Leaping Lizard is used. Even though I fundamentally disagree with how Cobra functions, this quoted change prunes way too much power from the tree. The reason I say 'if Leaping Lizard is used' is because of the infamous Burn Up -> Winged Serpent combination that vexes almost everyone. Cutting that combination and forcing main class on people to retain the insane passives seems fine with me. However, it would be nice to have Danger Sense stop working when hit with a knockdown again, as was discussed in this thread.

I'll also bring up one more point as to why changing Cobra might be necessary. Standalone, it's a powerful mobility setup that gives you very powerful innate defensive options. However, because of how Demon Hunter works, you always have the SP to have one other tree to utilize. This means you will have the offensive bonus from Reaver or the defensive -- and offensive, let's just be honest -- power of Matador. The 'everything goes great with Cobra' mentality is prevalent.
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