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Dungeons
#1
Some black door dungeons have mazes with corridors a tile in width. Depending on the type, some black door dungeons (Crypt, IIRC I think there was one more) suffer from "door looks like a wall" syndrome. Not to sound like a shitbaby, but black door dungeons aren't fun to traverse. Desert dungeons are great because their open room gimmick lets you skip the room-to-room/corridor-crawling dynamic that 90% of dungeons have going on.

I doubt this will be popular, but I think black door dungeons should have smaller floors/less rooms. They're a chore to go through, and anything alleviating the slog would be nice.
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