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Stunning Battery
#2
"Rendar" Wrote:Suggestion One

--- Make STUN a 2 tier status. (for Headcracker/Skullcaver/Blowback only).
----What this means is that you have to land STUN once, which will make the target "DAZED". However if you land it again within a certain timeframe depending upon the skill. You'll send them into the "STUNNED" status. Which will do as it does now. This solves the issue of it being so prevalent by making it much rarer to actually land it, and requiring more momentum to just deny someone their ability to fight back.

This, this is just wonderful. And opens the new possibility of a new debuff that works like silence for 'skills', I'd like to see how good that'd be.
Dazed people are 'silenced' from Skills for 3 rounds or something, Stunned people lose 6-7M (A turn.)

But regardless, I agree with the OP's main point of view, Dazed (3M), then Stunned (3M). 6M for a debuff that will apply a 6-7M penality to the enemy. If this is ever implemented, I'd like to see the Dazed a 'party' debuff, as in. If one arbalest dazes a target, his arbalest friend can teamwork and stun!
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