07-23-2016, 03:05 AM
Of course safe-zones can have their flaws, like people hiding in them all day. But for those who simply want casual roleplay.. why is it so bad for those types?
The only issue I can see this being abused is if you are antagonizing people weaker than you, and then going into safe-zones to prevent consequences. Of course if someone is intentionally following you to stalk and kill you once you drop out of a safezone, that too, should be something moderated and not allowed.
SL1 did have the issue of 'once you pass the gate you were a free kill' but at the same time, that's what the staff is here for. They are here to moderate the game, and make sure the rules are followed. Killing someone just to kill them and get your sadistic rocks off should be strictlydisallowed, and be an IP-Wide bannable offense.If the players behind Antagonists are responsible, as well as the staff is when it comes to rules like this, I see no problem with adding varying level of safety zones.
Of course doing what other roleplay games have and having a flee-system which can be used pre-fight to prevent confrontation could also help in these situations.
As well to make death perhaps, lighter on some players? Make it so if they took the death gracefully that the next time they make a character on that slot, all Legion Authorings outside the Knowledge(Or at least Deja VU), Transformation and Destinies carry over to the next character. This would make it feel like at least, some of your character progress is retained through the professions and the aspects.
The issue here is that there is a permadeath system, and nothing your former characters do would effect a new character mechanically; so you literally waste everything... it's basically akin to a save-wipe.
It'd be easier for people to accept death, if it wasn't a completely consequencing action OOCly as well as ICly.
The only issue I can see this being abused is if you are antagonizing people weaker than you, and then going into safe-zones to prevent consequences. Of course if someone is intentionally following you to stalk and kill you once you drop out of a safezone, that too, should be something moderated and not allowed.
SL1 did have the issue of 'once you pass the gate you were a free kill' but at the same time, that's what the staff is here for. They are here to moderate the game, and make sure the rules are followed. Killing someone just to kill them and get your sadistic rocks off should be strictlydisallowed, and be an IP-Wide bannable offense.If the players behind Antagonists are responsible, as well as the staff is when it comes to rules like this, I see no problem with adding varying level of safety zones.
Of course doing what other roleplay games have and having a flee-system which can be used pre-fight to prevent confrontation could also help in these situations.
As well to make death perhaps, lighter on some players? Make it so if they took the death gracefully that the next time they make a character on that slot, all Legion Authorings outside the Knowledge(Or at least Deja VU), Transformation and Destinies carry over to the next character. This would make it feel like at least, some of your character progress is retained through the professions and the aspects.
The issue here is that there is a permadeath system, and nothing your former characters do would effect a new character mechanically; so you literally waste everything... it's basically akin to a save-wipe.
It'd be easier for people to accept death, if it wasn't a completely consequencing action OOCly as well as ICly.