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Consequences
#21
I don't have a whole lot more to add here that hasn't already been said, but I do want to weigh in on the comparison to SL1 people keep making. The system in that game will never be comparable to the one in this, simply because permanent death did not happen unless people wanted it to happen. People 'died' all the time, but they respawned after visiting fate and had amnesia about the events that lead up to their demise. That was the only penalty, bar some experience loss and an hour long debuff to prevent fighting after death.

So yes, griefing was substantially more of an issue in that game, but that's because death carried no weight. In this game it's currently the dead opposite, where nobody agrees to be killed because death is actually significant.


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