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Consequences
#25
Quote:Want a simple answer? Because if something like death becomes so 'cheap' and 'simple', I'd personally overclock the GMs by killing my chars for the most stupid reasons I could imagine. (Stubbing a toe on the Arena? Death. Sneezing? Death. Saying hi on a bad tone? Death.)

You could do that right now, though. Changing the hard rule on death allowances doesn't affect your ability to do this at all.

Quote:Second, death in SL2 is permadeath. You're losing your iconic character RP-wise forever without ANY way to bring them back. Yes, the very one you worked hard to create. Put on the balance, erasing and creating, which is the easier to do?

If you put a lot of work into your character and don't want them to die, then don't get into situations where they could die and then OOC'ly void any harm that comes their way. That's dishonest, shitty roleplaying. (see: What Saw had to deal with as Bloeden)

Quote:Third, we recently had an event where a certain guy lost his genitals and one arm to a god damn explosion where Chaos didn't force anything upon anyone, and didn't complain. AKA, there are people willing to die if you're 'cool' enough to ask them kindly. So calm y'all murderboners.

In that specific event, yes, those roleplayers took it well and I commend them for it, but this topic exists because many players- including some of the players from that event- have voided reasonable and valid kill/maim/etc attempts and GMs upheld those decisions. That's only changing now because people are talking about it.

Quote:Fourth, Dev already posted his part here and he 'won't' change his rule.

So like, let's stop whining about this before I start making this thread toxic and joke-worth?

Deal.

lol.
"Take it for granted. I dare you."

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