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The Great Reckoning, Part 2 - A hint of things to come.
#37
Here's a new(old) talent from the Occult category.

[Image: kwMkm6c.png]
Devotion
1.5 SP per Rank
  • Divine Sign - Increases chances of successfully enchanting and increases the effects of Exorcism and Blessed enchantments. Success rate is increased by SR * 3%. Blessed bonus to hit is increased by SR * 2. Exorcism damage bonus is increased by SR * 5%.
  • Prayer - Lets you use an altar or religious symbol to pray, granting a Prayer status for SR * 5 rounds that persists through battles. Praying requires some Mental Stamina.
  • Intervention - While a Prayer status is active, grants a SR * 1% chance that any damage you take will be reduced by your Scaled Faith.

Devotion lost its original rank up purpose in GRP1 because Faith growths were no longer a thing, so all it had going for it was the ridiculous boost it gave to enchanting Blessed/Exorcism and the too-generally-useful 'protected by something' effect. Now it's been reworked a bit, to make it fit with the new systems and to make it a bit more roleplay oriented. Now your divine protection requires some divine awareness instead of being always on, as your prayer status needs to be active for it to have a chance of activating.

Let's talk about Prayer a little bit because it's slightly more complicated than it seems. There are a variety of 'religious symbols' in the game now that all represent a different God (5 as of this post). When you use one outside of combat, you begin praying for about 6 seconds, and afterwards you gain a status effect that persists through battles based on what God it is. For example, praying to Mercala will give you some Light ATK and Critical Evade for its duration. Praying to Glycon gives some HP Regen and Status Resistance. And so on. Praying costs 25 Mental Stamina, and you can only have one prayer status active at a time (old ones are overwritten.)

[Image: t8KeJgf.png]

Furthermore, there's a factor to how strong the prayer status is, which is your God Loyalty. God Loyalty is increased by praying to the same God over and over; for example, if I pray to Helondis 5 times in a row, my God Loyalty will be 5, up to a maximum of 100. If I pray to any other God, my loyalty is reset to 0, because I am no longer loyal. When you pray to a God, the power of the prayer is within a certain range, initially LV 1 - 3, determined by roll. As your God Loyalty goes up, so does the minimum and maximum LV, up to a maximum of LV 5, as well as the duration of the status (up to +10 rounds). I wanted to strike a balance between being beneficial for both the staunch followers and the ones who pray to whatever god is relevant to their situation at the time.

Also, praying to a God may have secondary benefits, depending on some other factors. For example, if I pray to Helondis as a Phenex, I also recovery 15% of my maximum FP. If I pray to Mercala as a Curate main class, then everyone in my party without an active prayer status also receives the same status. You can check your religion status by clicking the tablet in the occult box (I want to make a better button for this that isn't just the Faith symbol but no real inspiration hit me.) as shown in the screenshot.

Currently there are 5 different 'religions'; Amiras, Glycon, Mercala, Helondis and Zera. They all have prayer tools that you can buy from shops at various locations. I plan to add more Gods in the future. There's also no 'altars', as described in the text, but I would also like to add those to static locations where appropriate, when possible.
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