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Immobilize and it´s effects
#27
I'm basically in 100% agreement with Spo and Sderg's concerns about this, and not just limited to the Thorn Shooter. While I see why people want the immobilize change, since there's so many movement skills that it's basically a nonissue to the vast majority of characters, the absolute last thing we need is to make it an instant game-winner.

That said, I'm also all for a trial run to test it, and seeing what needs tweaking from there.

As for the suggestions of just having it lower move... what part of "immobilize" does not compute with your vocabularies? Sorry, Saw, not trying to be rude, but that suggestion just baffles me from a language standpoint. Mobile. Ability to move. Prefix meaning non. Non-mobile. Unable to be mobile. We already have a reduced movement status. We don't need to just clone that with changes.
*loud burp*
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