08-02-2016, 01:18 AM
For the Two-hand talent, I think it should be based on the current weapon weight compared to certain weapons. My reasoning be if someone feather'd a heavy axe, that weapon will probably become light-medium weight. At the same time if a sword isn't considered heavy but has weapon components that add lots of weight (giant) and gigantic gene, they should benefit.
I also think the talent itself should also maybe add in a proficiency? Extra hit for using a weapon with two hands for whatever reason (I don't have a reasoning, just that some weapons need that extra hit chance. (Ex: Gigantys)
I also think the talent itself should also maybe add in a proficiency? Extra hit for using a weapon with two hands for whatever reason (I don't have a reasoning, just that some weapons need that extra hit chance. (Ex: Gigantys)