08-04-2016, 07:22 AM
The only issue with not getting SAN is that monsters will lack any (meaningful) status resistance.
I could see this being fixed by adjusting the monster's weaknesses to be slightly higher (and their resists in turn) to make SAN not drop it below a 25% weakness. Like, say, 30-35% weakness instead of 25%. 30% is fine if monsters aren't being given higher than 30 SAN.
I could see this being fixed by adjusting the monster's weaknesses to be slightly higher (and their resists in turn) to make SAN not drop it below a 25% weakness. Like, say, 30-35% weakness instead of 25%. 30% is fine if monsters aren't being given higher than 30 SAN.