08-06-2016, 08:31 AM
So, I've been playing Corbie for a good long while and I have found a persistent issue, from both before and after the GR's revamp of racials. Gain Air's 1m cost, which is fair at first glance. However... Due to how momentum is gained from criticals and weaknesses, you cannot benefit from being Airborne without losing out being restricted two actions as that one momentum being going negates Fluer, tactician benefits, and any bonus M you get (outside of something crazy like Soul Rage) by taking away juuust enough. Can we do something about this...? Whatever benefits you get from Corbie airborne is not worth giving up an extra action, even with a crazy amount of Sanctity, it's just not as good as hitting an extra time. I'll eat cinder tiles and take the less than insane accuracy/damage so I can hit for 200% damage.
Please don't lynch me, I'm too young!