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Crit weapons.
#20
I actually have a good idea, this came across me just now..and one that I feel everyone can agree with.

There'd be no need to change the total scaling on these weapons or nerf their critical damage, because I realized these weapons make up low GUI by having high critical damage, most builds featuring a wo-dao or anything of the sort usually have 20-25 GUI..

So what if we changed the scaling on every single one of these weapons(barring stinger) scale a little bit off GUI, and not even that significant of a change, for example:

Wo-dao, changed from 70% STR, 30% SKI to 75% STR, 25% GUI
Knuckledusters, 80% STR, 25% GUI

I figure, by adding a 25% GUI scaling to each of these weapons, without changing their total scaling, this will reward players for building high GUI, but not be overwhelming by being the best choice for katanas/fists/spears respectively.

Any thoughts or arguments? I thought this'd be more fair to everyone.
[Image: zo2BdSr.pngp]
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