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Clipped Wings
#8
Here's a bit of insight.

I am 95% certain using Axekick knocks you out of being airborne. Which means if you want to Leaping Lizard > axe kick > Winged Serpent, you're required to be a corbie without spending extra momentum. You don't seem to grasp the sheer power that Corbies have as a whole. A lot of auto-attack builds get bonuses for being airborne for certain things. And, if you can simply gain air for 1M, and then promptly keep your airborne status, you can chain together more things that abuse your airborne status.

Gain Air is, quite literally, burn up. Except without hurting others/yourself. Why is this a good thing? It makes Corbies save up on an accessory slot. What else does a corbie get for being airborne? Well they get 5 + your scaled SAN, and a bonus to Power equal to 1 + 20% of your scaled SAN for being airborne.

What's that mean for people that do basic attacks (as well as auto-hits against evaders)? It means that you, very likely, will never miss. I don't ever want to see this race buffed, especially for something as free as a ZERO momentum way to take to the skies. The only way I could see this being a thing is if their airborne status, until they used something like "LAND" (new skill for them)... never ended. This means that it persists through other character's turns, and even when you end turn. Making them a prime target for AERIAL SHOT (Archer Special attack or whatever)... and for other people that go airborne to smack you around for being airborne.

Also, not to mention that at 50 scaled sanctity.. Corbies just flat out get +30 hit from GOlden eyes, and blind immunity. They get +85 hit for going airborne.... That's the equivalent of 42.5 SKI... scaled. This is absolutely bonkers.

Tl;dr Corbies have Stay afloat, which makes airborne BS easier to pull off
Corbies get +SAN-20 hit from golden eyes and SAN+5 hit when airborne. They'll never miss.
Corbies are blind immune.
Corbies are trap/ice tile/pretty much every field hazard, immune.
Corbies are kinda really friggin OP.
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