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Weapon re-scalings
#1
I have a couple of concerns over a few weapons, and this is more of a buff thread than a nerf thread, so yay, some of the weapons I'm listing have seen little use since the update so I think they could use a bit of tuning to bring them up with other weapons, if you could consider each one individually, I'm not saying each one has to make it in, but at least a couple of these would bring a little bit more diversity to the weapon pool, its mostly just changes to fist weapons with a couple changes to some others like swords, if you'd like to read the reasoning as to why, I posted them in spoiler tags.

Claw Gauntlet - 60% STR 45% SKI (110% Critical Damage, up from 105%)
Ahh claw gauntlet, I started off with this first because I feel as if claw gauntlet doesn't have enough 'unique' going on for it, it does slash damage, yes, and that's great, I suggest more partial SKI scaling because the thing should act a bit more like a sword, oh also, 110% Critical damage sets it apart from other fist weapons very slightly, I feel as if this'd be used by actual claw characters with these changes.

Magical Comet - 55% STR 70% WIL
The reasoning to the scaling change on magical comet, takes away from it's str scaling slightly in favor of WIL scaling, and I get that all the spelledge weapons scale similarly to magical comet, but I really think an exception would work here, a big reason for that is because will based monks and verglases have been stuck in limbo for the longest of time, this change is to open up a new build path for martial artists alike.

Cobalt Qrytys - 55% STR 50% GUI (120% critical damage, up from 105%)
Ahh, Cobalt Qrytys, I believe I raised a thread about this once, however it turned rather biased rather quickly, I think it'd only be fair that Cobalt Qrytys be given the same treatment as Knuckledusters, and have 120% critical damage, the guile scaling is because lets face it, the weapon is going to be used by void assassins, who typically build GUI anyway, saves it from being a rich-man's knuckleduster as well.

Fenri - 45% STR 60% SKI
Fenri, essentially just reversing it's scalings, a little bit, I believe this weapon is a verglas' dream, the epitome of what they want, lets make it scale a little bit harder for building ice damage, cause why not?

Mortissimo - 40% STR 65% SAN
This one's a little bit of a nerf, unfortunately, I don't think SAN should scale so hard on any weapon but a tome, this opens up some really mean autohit paths, total scaling not changed, SAN scaling is reduced.

Hands of the Giant - 110% STR
I like to believe the theme of this weapon is just maxing out your strength and hitting somebody as hard as you can, diminishing returns kind of mess with this weapon and it's STR Gain, so I think that if you take out the DEF scaling and turn it into STR, you'll be returning the theme of this weapon to people who used it.

Tarnada - 40% SKI 50% CEL
Tarnada is a weapon that I really like, but the build path for it is very VERY one-way, you build STR/SKI/CEL/LUC/GUI just so you can do damage with it, but after that, what other skill points do you have? SKI itself is a powerful scaling of itself, so lowering the total scaling to 90% to compensate for a newer more diverse scaling and also the fact that it can cast VYDEL for FREE! I think this weapon has a cool theme.

Also, speaking about it from a scaling perspective it never made sense in the first place, you don't swing a wind sword as hard as you can with all your strength, you want to be precise with that thing because its a wind sword, they're generally very light, and don't require a heavy hand.

Kingslayer - 100% STR.
Kingslayer, oh how the mighty have fallen, literally, that's the theme of the weapon, it's supposed to be a regular sword until you meet somebody with a 10 star or it's a boss, this sword is meant to 'Challenge' those, that's the entire theme of the weapon, and given that it has no special effect when facing somebody who doesn't have one of these, it's just a regular sword, and should be treated as one, you could argue it has high power, but a rebelling longsword would have 5% more scaling and also about 10 more power than this sword.

Soulstealer - 20% STR 60% WIL 20% RES
A weapon that involves stealing your opponent's will for yourself, REALLY neat in concept, but it scales STR mostly, and only some will, I think these could be swapped to give more synergy to itself, very simple.
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