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Weapon re-scalings
#6
The only ones I have comments on:

- Cobalt Qrytys: I didn't realize I was being bias but I felt my concerns were addressed in that thread. Although I'll give a quick synopsis here: You're changing their critical damage to a higher amount (which can be stacked upon already existing VA Skills) from the critical weapons you tried to have nerfed. More than disappointed in you still trying to squeak this one by.

- Mortissimo: You want to take the SAN scaling away from it? This will most likely take it away from the Vampires that benefit from it and place it in the hellish limbo of "Rarely Used" as things currently stand. It could at least see it's Critical Damage upped by 5-10% (not like it'd help if the proposed changes go through).

Personally, when I was running a soft-capped SAN build (as Lupine, 40 SAN - before anything is said, soft-capped in terms of benefits from Instinct) it had struggled to even stay behind my main weapons. I can't see this getting a nerf unless Vampires are really a problem (in which case it'd be better to nerf them and not the weapon).

- Hands of the Giant: Just no. You'll have to remind me of it's exact stats, but for the purpose of this post I'm assuming 80% STR, 25% DEF. Changing it to Pure STR would most likely make this item too overbearing (and I assume this was Dev's process while thinking of it). It could probably stand a 5% STR increase/DEF decrease but nothing near pure STR.

- Other(s): Some seem a bit 'eh' (like Claw Gauntlet) and others I have natural concern as to how it would be affected (like Tarnada) but have had little experience with them to comment on the matter.
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