08-06-2016, 07:48 PM
Cobalt Qrytys' crit damage is the same as knuckleduster's but worse than a dagger's with what I proposed, the weapon is meant for void assassins, and benefits from deadly arms to be the higher damaging fist weapon at the cost of fleur, you already take a huge risk using this weapon, don't let it be worse off than a knuckleduster, I will again say no, Cobalt Qrytys deserve's it's damage, you are already stuck in a limited build path with it, my reasons are PLENTY justified.
As for the scaling on it, sure, put it at 90%, however I really want this weapon to be good again, you take a huge risk using a crit based weapon without fleur, high risk, high reward gameplay is what I want the most here, yes fist weapons have a crit part, but its only 8% extra critical damage.
As for kingslayer, I could see it being a 90% instead of 100%, I more so just want to give it it's identity back.
As for Mortissimo? I've already stated this, but when you get physical based weapons with high scaling on neither STR nor SKI, you'll start falling into a very stagnant tank autohit meta, and quite frankly that meta is boring, it gains more strength scaling for less SAN scaling so that you need to build both, but still benefits those who had more SAN than STR in their builds.
For hands of the giant, I've already listed off the reason, it has the exact same scaling it does now, but it just leans into strength, giving the theme of it's weapon and the characters who used it, back to that, makes no sense for the thing to scale DEF, you are supposed to be hitting someone with your raw strength, and because of diminishing returns, it doesn't synergize with itself.
..So yes, I believe every single one of these weapons is justified and I discussed with quite a few people before suggesting these.
As for the scaling on it, sure, put it at 90%, however I really want this weapon to be good again, you take a huge risk using a crit based weapon without fleur, high risk, high reward gameplay is what I want the most here, yes fist weapons have a crit part, but its only 8% extra critical damage.
As for kingslayer, I could see it being a 90% instead of 100%, I more so just want to give it it's identity back.
As for Mortissimo? I've already stated this, but when you get physical based weapons with high scaling on neither STR nor SKI, you'll start falling into a very stagnant tank autohit meta, and quite frankly that meta is boring, it gains more strength scaling for less SAN scaling so that you need to build both, but still benefits those who had more SAN than STR in their builds.
For hands of the giant, I've already listed off the reason, it has the exact same scaling it does now, but it just leans into strength, giving the theme of it's weapon and the characters who used it, back to that, makes no sense for the thing to scale DEF, you are supposed to be hitting someone with your raw strength, and because of diminishing returns, it doesn't synergize with itself.
..So yes, I believe every single one of these weapons is justified and I discussed with quite a few people before suggesting these.