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Blowing up Balance
#1
bombs are not used , at all , in any sense
8-16 damage +25 from engineer, is useless


Instead if bombs scaled on character level, and recieved a bonus based on guile, bombs may in fact be used

my ideal balance of character level scaling and guile bonus would be

2-5 dmg x character level + 100% guile as damage vs resistance or def depending on the domb.

this at 60 would have bombs doing at max 120/180/240 damage +guile+25 from engineer vs phys or magic dr.

Evasion would also be proccable against this.
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