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Halt criminal scum
#1
just an idea for a tool for the guards and chaos

the ability to set a player to wanted.

When walking around a location where npc guards should be while wanted, every x steps a check occurs vs your concealment to see if the npc guards notice you. If you are noticed a conversation prompt starts ups where you can either accept arrest, resist arrest, or press the ooc button.

If you accept arrest you are taken to the jail and tagged as complaint. If you resist you get in a fight with guards.

guard fights vary from normal fights, Guard players can join the fight if they wish, other players can join the resister but become wanted by the npc guard too, if the resister loses, they are jailed and marked as resisting, The resister can flee(transported outside city) or defeat the guards (still transported outside city)

Each city would have a different guard density and response rate.

Density is the amount of guards that spawn at the beginning of a fight, Response rate is the rate at which new guards join the fight.

Cells has the highest density, 4 guards at start 2 guards per 3 turns
Tannis lowest, 2 guards, 1 guard per 4 turns
Dormeho is medium but has a higher response rate due to the militia. 3 guards 1 guard per 2 turns

Other countries could have different guard mobs entirely
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